Mythic + System:
- Underrot, Atal'dazar and The Motherlode are now available up to Mythc +4!
- New encounter available in N/H/M difficulties.
- 10vs10 Rated BG queue now enabled on Kul Tiras realm.
Important rules change:
- During the past few weeks alone, we received a large amount of gold seller reports from our realms, which case seriously disturbs the fair gameplay and requires extra time from our Staff team.
Therefor we decided to change our rules, and give account suspension not only for the gold sellers, but also for the buyers.
Not being aware of the server rules or ignoring is not an excuse. By confirming the registration on the server players automatically agree with the rules.
To read the full Server rules, click the link below: http://forum.monster-wow.com/index.php?/topic/41035-monster-wow-rules/
Cataclysm fix pack:
- Optimalisation fixes.
- Loot handling fixed in 25/25HC difficulties.
- Wild Mushroom rework.
- 150+ Quest re-scripted inclueded important and epic story lines.
Kul Tiras fix pack IX.:
- The Motherlode!! dungeon added in Norm/Heroic/Mythic
- Healing surge fixed for enhancement shaman.
- Maelstorm generation fixed from auto-attack and windfury proc.
- Windfury proc chance corrected.
- Death pact fixed.
- Cold Heart fixed.
- Frostwyrm fury fixed.
Kul Tiras fix pack VII. :
- Old Expansion Dungeon/Raid Scaling fixed, now increases your damage while you are in old Dungeons/Raids.
- Heroic/Mythic items Quality/Item Level fixed, Heroic now drop 325+ Rare, and Mythic drop 340+ Epic.
- Fishing fixed and fishing loot added into new zones!
- Felguard fixed, now have Energy instead of Mana.
- Hand of Gul'Dan fixed, now summon correct amount of Imp's.
- Power Siphon fixed, now generate Demonic Core with Sacrifice.
- Soul Strike fixed, Felguard now uses his spell when you command.
- Bilescourge Bombers fixed, the portal now summon Bombers.
- Summon Vilefiend fixed, the damage is increased.
- Nether Portal fixed, Soul Shard now summon a demon for you.
- Demonbolt fixed, now generates Soul Shard.
- Summon Demonic Tyrant fixed, the buff now affect all of your pets and the time increase part fixed too.
- Healthstone fixed, now shows the charge of your Healthstone.
- Implosion fixed, now can deal damage and can't miss.
- Demonic Core fixed, Dreadstalker part work with 100% chance.
- Sacrificed Souls fixed, Damage Bonus affect you while demons are out.
- Inner Demons fixed, now you summon Wild Imps every 12 seconds.
- Soul Shard System fixed, now generates Soul Shard while out of combat.
- Deep Wounds PvP damage reduced by 35% (was 25%)
- Execute PvP damage reduced by 25% (was 15%)
- Rampage PvP damage increment has been reverted. (was 25%)
- Raging Blow PvP damage increment has been reverted. (was 10%)
- Furious Slash PvP damage increased by 25% (was 0%)
- Siegebreaker PvP damage increased by 15% (was 0%)
- Wake of Ashes PvP damage reduced by 25% (was 0%)
- Blade of Justice PvP damage increased by 35% (was 0%)
- Divine Storm PvP damage increased by 15% (was 0%)
- Greater Blessing of Kings PvP absorb reduced by 65% (was 0%)
- System Shock PvP damage reduced by 25% (was 33%)
- Creeping Venom PvP damage reduced by 20% (was 33%)
- Envenom PvP damage reduced by 15% (was 0%)
- Deadly Poison PvP damage reduced by 10% (was 0%)
- Rupture PvP damage reduced by 10% (was 0%)
- Mutilate PvP damage reduced by 5% (was 0%)
- Pistol Shot PvP damage increeased by 15% (was 0%)
- Sinister Strike PvP damage increased by 15% (was 0%)
- Eviscerate PvP damage reduced by 25% (was 15%)
- Shadowstrike PvP damage reduced by 5% (was 10%)
- Tiger's Palm PvP damage increased by 35% (was 0%)
- Blackout Kick PvP damage increased by 15% (was 0%)
- Spinning Crane Kick PvP damage increased by 15% (was 0%)
Demon Hunter changes:
- Chaos Strike PvP damage increased by 25% (was 0%)
- Annihilation PvP damage increased by 25% (was 0%)
- Demon's Bite PvP damage increased by 15% (was 0%)
- Demon Blades PvP damage increased by 15% (was 0%)