PvE Content Update:
- New Siege of Orgrimmar Boss: Malkorok(all difficulties).
- Garalon encounter added to Heart of Fear. Have fun!
- Ji-kun temporarily disabled while she receives a major quality upgrade.
- New system implemented: Raid checkpoints!
- Major raids will now have checkpoints.
- If you reach them you will be teleported to the checkpoint when entering the instance(e.g. after a wipe) instead of the default entrace point.
- Angle widened from 60 dergees to 90 degrees for several Cone targeting spells (Cone of Cold, Shockwave, etc.).
- Break limit for some fear spells corrected (Psychic Scream, Intimidating Shout).
- 5vs5 Arena: Temporary removed Conquest Point reward for 5vs5 wins.
- Legendary Gems are not allowed to proc on Battleground or Arena anymore.
- Lightning-Imbued Chalice fixed.
- Master of Subtlety
- Wild Mushroom(Balance): Fungal Grotwth effect fixed.
- Wild Mushroom(Restoration): Rejuvenation overheal part implemented.
- Death Siphon heal is now affected by Battle Fatigue.
- Disable duration is refreshed when target remains within 10yards.
- Glyph of Paralysis fixed.
- Touch of Death damage increased to ensure kill.
- Blackout Kick damage correction
- Rising Sun Kick damage correction
- Tiger Palm damage correction.
- Garrote DoT effect no longer refresh Find Weakness.
- Find Weakness armor amount reduction in PVE corrected.
- Glyph of Hemorrhaging Veins fixed.
- Improved Sanguinary Veins handling.
- Fan of Knives now removes Stealth regardless of hitting anybody.
- Shadow Blades and Shuriken Toss no longer stack.
- Preparation no longer reset Cloak of Shadows.
- Feign Death no longer restore HP.
- Doom(Curse of Doom), damage highly increased ~+300%/tick.
- Felguard and Wrathguard damage increased.
- Soul Fire now gives the correct amount of stacks if the target is under 25% maximum health.
- Stone Bulwark Totem no longer ognores Battle Fatigue
- Rushing Streams fixed.
- Echo of Elements correction.
Arena Match History:
- Every arena Match are logged and able to browse for public, help to prove your skills or detect wintraders on any realm or bracket.
Attack Speed, Haste, Casting speed changes:
- Changed all haste types from addition based calculation to multiplication based. This is a minor increase change in most cases (~5%) but can have huge impact when buffs start to stack up.
Example1: Frost Mage has 3 Cast Speed buffs: 10%, 10% and 20%.
Old TOTAL Cast Speed buff: 10% + 10% + 20% = 40%
New TOTAL Cast Speed buff: 1.1 * 1.1 * 1.2 = 1.452 = 145.2% 5.2% extra cast speed
Example2: Frost DK with full haste gear + Raid buff + Heroism: 18% haste, 10%, 10%, 20% and 5% buffs, 30% heroism
Old TOTAL Attack Speed buff: 18% + 10% + 10% + 20% + 5% + 30% = 93%
New TOTAL Attack Speed buff: 1.18 * 1.1 * 1.1 * 1.2 * 1.05 * 1.3 = 2.33 = 233% 140% extra attack speed
As you can see in "normal" situations this new system is a minor buff to everybody. But it really shines when you desperately need to DPS down that last 5% health from the boss and you pop all cooldowns.
- The system is in testing phase please report any errors you encouter.
- Ring of Valor(Arena) released.
- End of Time(Dungeon) completely reworked.
- Pet attack speed now scalling correctly with your haste.
Achievement System rework part III.:
- Fixed all unsupported Guild Achievements, like
- Kill Squad
- Better Leveling Through Chemistry
- Characters achievements and statistics are fixed like, World Wide Winner or A Difficult Challenge.
- ~ 150 new achievement can be obtained!
- Scourge Strike Shadow damage part fixed, scaling with Mastery and +30% Glyph bonus also fixed.
- Cheating Death talent issues fixed.
- Fixed the rubber banding effect of movement in some situations. Other characters movement will be less laggy.
- Reduced the effect of latency when handling player movement. This change will cause smoother movement amination for players with high latency.
- Fixed an error which caused player facing becoming bugged for others.
Arena System Update:
- Anti-Wintrade system implemented.
- Start rating increased from 500 to 1000!
- Presence of Mind + Ring of Frost fixed.
- Ring of Frost, range corrected.
- Shuriken Toss + Lethal Poison issue fixed.
- Divine Light, healing amount adjusted.
- Flash of Light, healing amount adjusted.
- Sacred Shield fixed on Holy Tree (3 charge and 10sec cooldown).