4.3.4 Changelog:

Alterac Valley Classic Event:
-  Let's celebrate together the day of Classic with some good old Alterac Valley. Event start from 7 P.M.  on Monster Realm.

PvE content:
- Zul'Aman full rework.
- Lost City of the Tol'vir 3rd & 4th boss rework.
- Throne of the Four Winds full rework.
- Dragon Soul: Spine of the Deathwing encounter start/finish improvements.

PvP content:
- Alterac Valley, spawn and NPC rework and a Client crash issue fixed.
- Twin Peaks, blizzlike graveyard selection implemented.

- Scroll and Elixir buff stack fixed.
- Guild achievement improvements (Dungeon challanges).
- Some Battleground PvP achievement fixed and now obtainable

- Bane of Doom imps fixed.
- Doomguard and Infernal AI improved to always attack baned targets.

- Elementium Dragonling trinket fixed.
- Cardboard assasin fixed.

Kul Tiras changelog:

- Revitalizing Voodoo Totem fixed.
- Azerite reforge added.

Azerite Trait Generic:
- Dagger in the Back fixed.

Death Knight:
- Anti-Magic Shield absorb fixed.
- Runic Corruption fixed.
- Army of the dead ghoul damage corrected.
- Harbinger of Doom fixed.
- Grip of the dead talent fixed.

Demon Hunter
- Sigil of Silence fixed.
- Rain from Above: Fel lance damage fixed.
- Consume Magic pain/fury gain added.
- Demonic +8sec metamorphosis effect fixed.

- Nature's Balance: 50 lunar power out of combat part fixed.
- Twin Moons: moonfire spread fixed.

- Revive pet/Mend pet glitches fixed.
- Bloodseeker fixed.

- Shimmer Talent + Disaplacement fixed.

- Stagger fixed.
- Celestial fortune fixed.
- Chi Burst fixed.

- Inquisition duration fixed.
- Hand of Protector heal amount corrected.
- Judgement secondary effects fixed for holy/protection spec.
- Grand Crusader proc now gives 1 charge of Judgement is Crusader's Judgment talented.

- Light of naaru fixed
- Mindbender pet damage and Insanity generation fixed.
- Power of the Dark Side damage increase fixed.

- Lava Lash script improved.
- Primal Primer trait fixed.
- Natural Harmony trait fixed.
- Tidal Surge trait fixed.
- Rippling Waters fixed.

- Dark Pact absorb amount fixed.
- Endless Corruption fixed.
- Inferno fixed.

- Fixed an issue that caused permanently rooted bosses to enter infinite "immune" state on wipe.

Cataclysm 4.3.4 changes:

- Fixed and issue where cast modifiers did not remove correctly. (Clearcasting,Maelstorm...)

- Mind Control re-enabled in PvP.
- Inner Focus, fixes.

Battle for Azeroth changes:

Taloc released in N/H/Mythic difficulties
- Mother released in N/H/Mythic difficulties
- Fetid Devourer released in N/H/Mythic difficulties
Zek'voz released in N/H/Mythic difficulties

Generic PVE:
- Mythic+ loot rewards fixed.
- Mythic+ timer display fixed.
- Azerith Armors added into Mythic + rewards.
- Improved resurrection mechanics inside dungeons.
- Fixed a bug when encounter didn't complete if the boss died from non-player damage.

Generic PVP:
- Loss Control display handling improved.
- Many, many class damage/heal balance adjusted.

Generic Misc:
- Transmogrificaction cost fixed.
- Added proper horde/alliance variants for several crafted items.
- Fixed several AoE spells that ignored stealth/invisible units.


- Void Elf racial, Entropic Embrace fixed.

- Feral frenzy fixed.


- Flurry 4th extra damage removed.
- Displacement script reworked, several glitches fixed.
- Ice Form fixed.


- Kill Command 25% intant reset fixed.
- Aimed Shot damage increased.
- Careful Aim fixed.
- Scope and Ammo enchants fixed.
- Camouflage script reworked, now works as intended.
- Flare fixed.
- Trueshot +1 Aimed Shot charge fixed.
- Caling the Shots fixed.
- Hi-explosive trap fixed.


- Implosion fixed.


- Stealth no longer gets removed by friendly heals.


- Beacon of Light fixed.


- Earthen Rage fixed.
- Master of the Elements bonus damage fixed.

Death Knight:

- Bone Shield no longer removed from 1 hit.


- Penance missing 3. missile added.

Demon Hunter:

- Darkness fixed.

Mythic + System:
- Underrot, Atal'dazar and The Motherlode are now available up to Mythc +4!

The Underrot:
- New encounter available in N/H/M difficulties.

Premade BG:
- 10vs10 Rated BG queue now enabled on Kul Tiras realm.

Important rules change:

- During the past few weeks alone, we received a large amount of gold seller reports from our realms, which case seriously disturbs the fair gameplay and requires extra time from our Staff team.
Therefor we decided to change our rules, and give account suspension not only for the gold sellers, but also for the buyers.
Not being aware of the server rules or ignoring is not an excuse. By confirming the registration on the server players automatically agree with the rules.

To read the full Server rules, click the link below: http://forum.monster-wow.com/index.php?/topic/41035-monster-wow-rules/

Cataclysm fix pack:

- Optimalisation fixes.
- Loot handling fixed in 25/25HC difficulties.

Wild Mushroom rework.

- 150+ Quest re-scripted inclueded important and epic story lines.

Kul Tiras fix pack IX.:

New content:
- The Motherlode!! dungeon added in Norm/Heroic/Mythic

- Healing surge fixed for enhancement shaman.
- Maelstorm generation fixed from auto-attack and windfury proc.
- Windfury proc chance corrected.

Death Knight:
- Death pact fixed.
- Cold Heart fixed.
- Frostwyrm fury fixed.

Kul Tiras fix pack VII. :

General fixes:
- Old Expansion Dungeon/Raid Scaling fixed, now increases your damage while you are in old Dungeons/Raids.
- Heroic/Mythic items Quality/Item Level fixed, Heroic now drop 325+ Rare, and Mythic drop 340+ Epic.
- Fishing fixed and fishing loot added into new zones!

Warlock fixes:
- Felguard fixed, now have Energy instead of Mana.
- Hand of Gul'Dan fixed, now summon correct amount of Imp's.
- Power Siphon fixed, now generate Demonic Core with Sacrifice.
- Soul Strike fixed, Felguard now uses his spell when you command.
- Bilescourge Bombers fixed, the portal now summon Bombers.
- Summon Vilefiend fixed, the damage is increased.
- Nether Portal fixed, Soul Shard now summon a demon for you.
- Demonbolt fixed, now generates Soul Shard.
- Summon Demonic Tyrant fixed, the buff now affect all of your pets and the time increase part fixed too.
- Healthstone fixed, now shows the charge of your Healthstone.
- Implosion fixed, now can deal damage and can't miss.
- Demonic Core fixed, Dreadstalker part work with 100% chance.
- Sacrificed Souls fixed, Damage Bonus affect you while demons are out.
- Inner Demons fixed, now you summon Wild Imps every 12 seconds.
- Soul Shard System fixed, now generates Soul Shard while out of combat.

Warrior changes:
- Deep Wounds PvP damage reduced by 35% (was 25%)
- Execute PvP damage reduced by 25% (was 15%)
- Rampage PvP damage increment has been reverted. (was 25%)
- Raging Blow PvP damage increment has been reverted. (was 10%)
- Furious Slash PvP damage increased by 25% (was 0%)
- Siegebreaker PvP damage increased by 15% (was 0%)

Paladin changes:
- Wake of Ashes PvP damage reduced by 25% (was 0%)
- Blade of Justice PvP damage increased by 35% (was 0%)
- Divine Storm PvP damage increased by 15% (was 0%)
- Greater Blessing of Kings PvP absorb reduced by 65% (was 0%)

Rogue changes:
- System Shock PvP damage reduced by 25% (was 33%)
- Creeping Venom PvP damage reduced by 20% (was 33%)
- Envenom PvP damage reduced by 15% (was 0%)
- Deadly Poison PvP damage reduced by 10% (was 0%)
- Rupture PvP damage reduced by 10% (was 0%)
- Mutilate PvP damage reduced by 5% (was 0%)
- Pistol Shot PvP damage increeased by 15% (was 0%)
- Sinister Strike PvP damage increased by 15% (was 0%)
- Eviscerate PvP damage reduced by 25% (was 15%)
- Shadowstrike PvP damage reduced by 5% (was 10%)

Monk changes:
- Tiger's Palm PvP damage increased by 35% (was 0%)
- Blackout Kick PvP damage increased by 15% (was 0%)
- Spinning Crane Kick PvP damage increased by 15% (was 0%)

Demon Hunter changes:
- Chaos Strike PvP damage increased by 25% (was 0%)
- Annihilation PvP damage increased by 25% (was 0%)
- Demon's Bite PvP damage increased by 15% (was 0%)
- Demon Blades PvP damage increased by 15% (was 0%)